Using the forces of air and vibration, this song will lower a single
foe's ability to defend by 10 percent.
1MP 1MP/(120+5*plevel|360)s reduces target's DS by 10%.
With this chant, a bard can find the exact pitch needed to make an
object unstable, and then focus the sound energy upon a target. This
will cause an object held by the target to vibrate free from the
holder's grasp. Occasionally, the bard will achieve perfect resonance,
causing the object to explode.
2MP/(Target|attempt) Song spirit warding to item in target's hands
will drop to the ground. Player's level% chance of breakage, modified
by item's characteristics.
Through the aid of music and magic, a bard singing this song bolsters
his defensive ability by 10.
3MP 1MP/(120+5*plevel|360)s +10 DS
While singing this song, the bard can direct the resulting sonic
vibrations across the surface of a gem, removing blemishes and
impurities in the process.
4MP/rd maintained effect, every successful round increases the value
of a gem by 2 percent. Spell stops when caster runs out of MP's,
stops the song or the song fails to improve the gem on a round. Small
chance of a failure ending in damage or destruction of the gem. May
create an imbeddable gem or a gem usable in the recharging process.
Using subtle variations of intonation and magic, a bard may gather
elemental forces into a shapeless mist which can then be formed to
appear as a manipulatable item. The item remains in existence as long
as the bard maintains the song.
1006 Song of
Through the aid of music and magic, the bard singing this song lends
extra magical protection to all members of the singer's group.
6MP 2MP/(120+5*plevel|360)s Singer's group +15 to spirit warding and DS
While singing this song, the bard stirs the sense of confidence of all
members of his party, giving them increased fighting ability.
7MP 4MP/(120+5*plevel|360)s Singer's entire party gains +10 to AS.
Using the forces of air and vibration, this song will lower the
defenses of all not joined to the singer by 10 percent.
Note: This is a mass effect of the first level song. It is not
stackable on top of or prior to 1001 Holding Song.
While singing this song, the bard creates a shield of air that can be
wielded in the left hand.
9MP 4MP/(120+5*plevel|360)s The bonus is dependent upon level.
Normal shield +10 +1/3levels. Left hand must be free to direct the
shield. Song stopped if the air is shattered on a weapon clash.
Using subtle variations of intonation and magic, the bard may create
an illusionary creature that the singer can direct to perform some
10MP 3MP/(120+5*plevel|360)s If the task includes attacking, target of
attack gets a chance to know the illusion's nature and if successful,
the illusion dissipates. Otherwise the target may elect to direct an
attack at the illusion and suffer an attack RT, each attack and
counter attack allows for a spell warding check.
1011 Song of
The singer creates a minor sanctuary where all creatures and players
are held passive due to the soothing rhythmic sounds of the song.
11MP 4MP/(120+5*plevel|360)s Possible that a creature may be immune or
ward against the effect. If the singer moves, a roundtime will be
applied to reflect the difficulty of maintaining the song.
While singing this song, a bard can weave vibrating air and magic
around his or her right hand into a weapon of the bard's choosing.
12MP 4MP/(120+5*plevel|360)s Weapon is +15 +1/3plevels and may shatter
on a clash ending the spell. The weapon will do random vibration
1013 Song of
Much like pulling threads from a woven cloth, the spell allows the
bard to unravel the threads of magic from magical items, which the bard
may then absorb.
13MP Uses MP's drained from item to power spell. Every round caster
can drain off one charge from an item, half the MP's are absorbed by
the caster, the other half go to power the spell. If cast at a player
or creature, then MP's are drained, half being fed off to maintain the
magic of the song. The effect continues until there is no magic left
or the singer stops the song. Rate of discharge would be one charge
per round, with the item becoming unrechargeable. Not singable with
Note: Unless under the effects of a slow, the roundtime is 5 seconds.
Haste however will not improve the speed of the song.
Calling upon unhindered pure elemental power, bards singing this
interlude enhance their ability to identify the exact properties of
14MPs D:60 +1/2 per level added to a bard's natural ability to identify
1015 Song of
Singing this song will cause all not joined to the singer to become
depressed, decreasing their desire to ward against magic and attack.
15MP 6MP/(120+5*plevel|360)s All not joined to singer suffer -20 to
spirit warding and react slower than normal with less enthusiasm.
1016 Song of
This song stimulates memories of anger in the target, causing it to
become enraged and attack with full force. As a natural side effect,
the singing bard becomes the focus of the target's anger.
16MPs 4MP/(120+5*plevel|360)s single target will go to a fully
offensive stance and try to attack the singer relentlessly as long as
the song is maintained.
1017 Song of
Calling upon the echoes of every song ever sung, the bard creates a
cacophony of sound, disrupting the magical forces in the area.
17MPs 7MP/(120+5*plevel|360)s May only be sung by itself. This song
prevents magic in the room it is sung in by creating annoying and
disruptive noise. (Also known as Song of Oghier)
1018 Song of
The singer of this song becomes a moving focal point of magic in the
area, providing improved mana recovery for everyone near the singer.
18MPs 15MP/(120+5*plevel|360)s Maintaining this song creates a mana
focus that moves with the singer. There is a chance that the power
will break free, damaging all in room. May cause disaster if another
is also trying to sing this song in the same room. This will actually
accent natural focii, but will almost always injure the singer
and local focii created with mana focus (418). Unlike a natural
mana focus, this spell does not provide increased experience
Song of Glory
While singing this song, the bard magically enhances and inspires all
members of his or her party, enhancing their ability to attack and
recover from battle.
19MPs 12MPs/(120+5*plevel|360)s All joined to caster receive +20 to
AS and recover health points at an accelerated rate. Not stackable with
Tapping into the elemental forces, the bard creates an illusion of
past revelry so real that his entire party is transported to the
location of the past event.
20MPs By singing this song, the caster's entire party is transported
to the nearest Inn, this includes the Hanging Inn on a failure. Will
work anywhere that a ring will work. Other side effects of the song
may include dizziness and thirst. A failure can also result in loss
of mana and injuries upon arrival.
Through clever manipulation of vibrations, a bard singing this song
spell can direct his or her weapon to fly after the caster and attack
foes, using the same skill as the caster's. While under the effects of
this song spell, the weapon is unbreakable, although it cannot break
any other item either.
NOTE: Caster gets 1/2 the normal 'contribution' points through damage
done with this weapon. Controlling the sword is done with the TELL
verb (TELL SWORD TO ATTACK
ATTACKING). If, for some reason, the song spell is interrupted beyond
the control of the caster, the weapon will fall to the ground. The
target of this spell must be in the same room as the caster, and the
sword will only follow the caster. The sword is subject to a 5 second
RT. The caster can continue to perform other functions without RT
from the attacks. The singer may even attack with another weapon in
1030 Song of
The bard singing this song is able to resonate their voice to such a
degree that all not joined to the singer must suffer sonic disruption
of their bodies.
30MP 20MPs/(120+5*plevel|360)s Once a round every non-joined player
and all critters must resist the resonant vibrations of the song or
suffer vibration injuries.
1050 Song of Mana Streaming
50MP Singer and all in party are transported from one natural mana
focus to another. If cast while not at a focus, the singer and his
party are transferred to the nearest focus, but all party members and
the bard get the rough ride. This is valid between any two natural
focii, and on any plane that has naturally occurring mana focii.
All songs cost their level in MPs per time when cast. After the second song,
there is an additional charge of MP's equal to the square of the number of
songs over the second maintained song, added every 120+5*plevel seconds. 1MP
for 3, 4MPs for 4, 9MPs for 5, 16MPs for 6, etc......