Lord Trachten's Forage Location & Availability Tome
By Lord Trachten Hickapod
Let me begin by saying that I've put in more hours on this article than any other I've ever written, yet I am less than satisfied with the completeness of the information I'm about to give you. According to highly placed sources, all of the herbs available from the shop in town are forageable somewhere (excluding potions of course). Four herbs remain unfound to this day, however. Those herbs are strigae (HPs), haphip (light head scars), calamia (medium limb scars), and woth (medium/heavy nervous system scars).
Keys to Successful Foraging
Now, let's examine how to forage effectively for those herbs that have been located. Each time you forage you get an open 1d100 roll. The result is compared to an invisible threshold, which is different for each herb. If you roll over the threshold, you are successful. There are several factors which can raise and lower the success threshold: kneeling: lowers threshold empty hand(s): one hand free lowers some, two even more hand scars: raise threshold forage spell: lowers threshold level: higher level lowers threshold profession: rangers have lowest thresholds, wizards and sorcerers highest environment: the area where you can find an herb may be less than perfect for that herb, raising the threshold In the table I give approximate thresholds for the various herbs. The numbers show what a Level 45 ranger who has the forage spell up, is kneeling, and has both hands free must roll to find that herb. Your threshold will be higher, but the relative difference between herbs should be somewhat consistent. One important feature to note, if your left hand is not free, the herb will be left on the ground.
Right Place at the Right Time
Now, you want to make sure you are looking in the right place. You can tell if it is possible to find a particular herb in the room you are foraging in by looking at the failure message. If it ends in "... nothing of interest," you are looking in the wrong place, but if it ends in "... nothing," then that room contains the herb you are foraging for. Please note that in my chart, if you see "abundant" that means almost every room in that area grows the herb. After you've found an herb, the room you foraged in is depleted for awhile. After finding three herbs in a segment, the whole segment is depleted. After about an hour, the herbs tend to regenerate in an area, I believe, but that time frame is very approximate. You can tell if the room is depleted because you get the message "... someone has been foraging here recently... " when you should have successfully gotten the herb.
Heals Name RT Thrsh Cost Foraging Locations
10hp Acantha 5 V.Easy 45 supposedly all climates
Black Sands (abundant)
Beach Area (abundant)
Rock Shore (abundant)
WehnimerOs Exterior
10hp Cuctucae 5 Easy NA high, cool
Upper Trollfang, Foothills
Upper Trollfang, Glatoph
10hp Marallis 5 Easy NA cold hills and mountains
Glatoph
Glatoph, Glacier
Upper Trollfang, Foothills
30hp? Strigae 5 Easy NA desert(unknown)
5-50hp? Yabathilium 6 Normal NA beach, saltwater
Black Sands
WehnimerOs Exterior
Heals Name RT Thrsh Cost Foraging Locations
15-60hp Cothina 8 Normal NA cold, barren
Glatoph
Upper Trollfang,
Outside Inn (abundant)
Head1 Rosemarrow NA NA 84 Potion
Must buy from herbalist
Head23 Aloeas 5 Normal 281 cold, wet/near river
Wehnimer's, Exterior
Head1S Haphip 10 Hard 113 hot, humid
Unknown
Head23S Brostheras NA NA 563 Potion
Must buy from herbalist
Limb1 Ambrominas 5 V.Easy 56 grasslands, hills
Wehnimer's, Exterior
Upper Trollfang
Lower Dragonsclaw, Grasslands
Lysierian Hills, Ruined Village
Valley
Heals Name RT Thrsh Cost Foraging Locations
Limb23 Ephlox 10 Hard 141 cold, wet/near streams
Upper Trollfang
Wehnimer's, Exterior
Limb1S Cactacae 5 Normal 56 desert
Upper Trollfang,
Outside Inn (abundant)
Limb2S Calamia 8 Normal 281 warm, moist
Unknown
Limb3S Sovyn 10 Normal ~2k unknown, look for dried plant
Upper Trollfang, Foothills
Upper Trollfang,
Outside Inn (abundant)
Organ1 Basal 5 Easy 113 temperate, deciduous
Glatoph
Upper Trollfang, Foothills
Upper Trollfang, ?
Wehnimer's, Exterior
Coastal Cliffs,
Overgrown Path (abundant)
Lysierian Hills
Heals Name RT Thrsh Cost Foraging Locations
Organ23 Pothinir 5 V.Hard 450 hot, humid, sunny
Broken Lands,
Broken Plain (abundant)
Lower Trollfang, Forest
Organ1S Talneo NA NA 225 Potion
Must buy from herbalist
Orgn23S Wingstem NA NA 563 Potion
Must buy from herbalist
(not for lvl3 eye injuries)
Organ3S Bur-clover NA NA 900 Potion
Must buy from herbalist
(only for lvl3 eye injuries)
Nerve1 Wolifrew (1) 8 Normal 56 cold, dark/cave
Cave, Drip Room
Cave
Upper Trollfang, Foothills
Upper Trollfang, ?
Upper Trollfang, Glatoph
Sea Cave
Coastal Cliffs,
Wrecked Village (abundant)
Nerve23 Bolmara NA NA 113 Potion
Must buy from herbalist
Heals Name RT Thrsh Cost Foraging Locations
Nerve1S Torban 5 Easy 112 mild climate/trees
Glatoph
Forest Path
High Ridge
Upper Trollfang (danjirland)
Upper Trollfang
Upper Trollfang, Foothills
Upper Trollfang, Glatoph
Wehnimer's, Exterior
Wehnimer's, Exterior
(near breach)
Coastal Cliffs,
Overgrown Path (abundant)
Lysierian Hills
Nerv23S Woth 10 V.Hard 450 hot, humid, dark(unknown)
Fluff Flower 5 Easy NA apparently in grassy areas
Daisy Upper Trollfang (danjirland)
Rose Lower Dragonsclaw, Grasslands
Valley
Lysierian Hills, Ruined Village
Fluff Spearmint 6 V.Easy NA grassy or cultivated
Upper Trollfang (danjirland)
Wehnimer's, Exterior
Wehnimer's, Exterior
(near breach)
Lower Dragonsclaw, Grasslands
Imbue Stick 5 Easy NA near trees
Branch Practically any place outdoors.
Club If you don't find a stick in your
room, move one room away and
odds are you will find one there.
Price shown is initial (no haggling) price per dose at shop.
Organ = eye, abdomen, back, chest (except lvl3 eye)
Difficulty thresholds for me (yours will most likely be higher):
Very Hard over 100; Hard = 80-100; Normal = 50-79; Easy = 30-49; Very Easy 30 or less