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Lord Trachten's Forage Location & Availability Tome

By Lord Trachten Hickapod


Let me begin by saying that I've put in more hours on this article than any other I've ever written, yet I am less than satisfied with the completeness of the information I'm about to give you. According to highly placed sources, all of the herbs available from the shop in town are forageable somewhere (excluding potions of course). Four herbs remain unfound to this day, however. Those herbs are strigae (HPs), haphip (light head scars), calamia (medium limb scars), and woth (medium/heavy nervous system scars).


Keys to Successful Foraging

Now, let's examine how to forage effectively for those herbs that have been located. Each time you forage you get an open 1d100 roll. The result is compared to an invisible threshold, which is different for each herb. If you roll over the threshold, you are successful. There are several factors which can raise and lower the success threshold: kneeling: lowers threshold empty hand(s): one hand free lowers some, two even more hand scars: raise threshold forage spell: lowers threshold level: higher level lowers threshold profession: rangers have lowest thresholds, wizards and sorcerers highest environment: the area where you can find an herb may be less than perfect for that herb, raising the threshold In the table I give approximate thresholds for the various herbs. The numbers show what a Level 45 ranger who has the forage spell up, is kneeling, and has both hands free must roll to find that herb. Your threshold will be higher, but the relative difference between herbs should be somewhat consistent. One important feature to note, if your left hand is not free, the herb will be left on the ground.


Right Place at the Right Time

Now, you want to make sure you are looking in the right place. You can tell if it is possible to find a particular herb in the room you are foraging in by looking at the failure message. If it ends in "... nothing of interest," you are looking in the wrong place, but if it ends in "... nothing," then that room contains the herb you are foraging for. Please note that in my chart, if you see "abundant" that means almost every room in that area grows the herb. After you've found an herb, the room you foraged in is depleted for awhile. After finding three herbs in a segment, the whole segment is depleted. After about an hour, the herbs tend to regenerate in an area, I believe, but that time frame is very approximate. You can tell if the room is depleted because you get the message "... someone has been foraging here recently... " when you should have successfully gotten the herb.


Heals Name RT Thrsh Cost Foraging Locations

10hp Acantha 5 V.Easy 45 supposedly all climates

Black Sands (abundant)

Beach Area (abundant)

Rock Shore (abundant)

WehnimerOs Exterior


10hp Cuctucae 5 Easy NA high, cool

Upper Trollfang, Foothills

Upper Trollfang, Glatoph


10hp Marallis 5 Easy NA cold hills and mountains

Glatoph

Glatoph, Glacier

Upper Trollfang, Foothills


30hp? Strigae 5 Easy NA desert(unknown)


5-50hp? Yabathilium 6 Normal NA beach, saltwater

Black Sands

WehnimerOs Exterior


Heals Name RT Thrsh Cost Foraging Locations

15-60hp Cothina 8 Normal NA cold, barren

Glatoph

Upper Trollfang,

Outside Inn (abundant)


Head1 Rosemarrow NA NA 84 Potion

Must buy from herbalist


Head23 Aloeas 5 Normal 281 cold, wet/near river

Wehnimer's, Exterior


Head1S Haphip 10 Hard 113 hot, humid

Unknown


Head23S Brostheras NA NA 563 Potion

Must buy from herbalist


Limb1 Ambrominas 5 V.Easy 56 grasslands, hills

Wehnimer's, Exterior

Upper Trollfang

Lower Dragonsclaw, Grasslands

Lysierian Hills, Ruined Village

Valley


Heals Name RT Thrsh Cost Foraging Locations

Limb23 Ephlox 10 Hard 141 cold, wet/near streams

Upper Trollfang

Wehnimer's, Exterior


Limb1S Cactacae 5 Normal 56 desert

Upper Trollfang,

Outside Inn (abundant)


Limb2S Calamia 8 Normal 281 warm, moist

Unknown


Limb3S Sovyn 10 Normal ~2k unknown, look for dried plant

Upper Trollfang, Foothills

Upper Trollfang,

Outside Inn (abundant)


Organ1 Basal 5 Easy 113 temperate, deciduous

Glatoph

Upper Trollfang, Foothills

Upper Trollfang, ?

Wehnimer's, Exterior

Coastal Cliffs,

Overgrown Path (abundant)

Lysierian Hills


Heals Name RT Thrsh Cost Foraging Locations

Organ23 Pothinir 5 V.Hard 450 hot, humid, sunny

Broken Lands,

Broken Plain (abundant)

Lower Trollfang, Forest


Organ1S Talneo NA NA 225 Potion

Must buy from herbalist


Orgn23S Wingstem NA NA 563 Potion

Must buy from herbalist

(not for lvl3 eye injuries)


Organ3S Bur-clover NA NA 900 Potion

Must buy from herbalist

(only for lvl3 eye injuries)


Nerve1 Wolifrew (1) 8 Normal 56 cold, dark/cave

Cave, Drip Room

Cave

Upper Trollfang, Foothills

Upper Trollfang, ?

Upper Trollfang, Glatoph

Sea Cave

Coastal Cliffs,

Wrecked Village (abundant)


Nerve23 Bolmara NA NA 113 Potion

Must buy from herbalist


Heals Name RT Thrsh Cost Foraging Locations

Nerve1S Torban 5 Easy 112 mild climate/trees

Glatoph

Forest Path

High Ridge

Upper Trollfang (danjirland)

Upper Trollfang

Upper Trollfang, Foothills

Upper Trollfang, Glatoph

Wehnimer's, Exterior

Wehnimer's, Exterior

(near breach)

Coastal Cliffs,

Overgrown Path (abundant)

Lysierian Hills


Nerv23S Woth 10 V.Hard 450 hot, humid, dark(unknown)

Fluff Flower 5 Easy NA apparently in grassy areas

Daisy Upper Trollfang (danjirland)

Rose Lower Dragonsclaw, Grasslands

Valley

Lysierian Hills, Ruined Village


Fluff Spearmint 6 V.Easy NA grassy or cultivated

Upper Trollfang (danjirland)

Wehnimer's, Exterior

Wehnimer's, Exterior

(near breach)

Lower Dragonsclaw, Grasslands


Imbue Stick 5 Easy NA near trees

Branch Practically any place outdoors.

Club If you don't find a stick in your

room, move one room away and

odds are you will find one there.


Price shown is initial (no haggling) price per dose at shop.

Organ = eye, abdomen, back, chest (except lvl3 eye)

Difficulty thresholds for me (yours will most likely be higher):

Very Hard over 100; Hard = 80-100; Normal = 50-79; Easy = 30-49; Very Easy 30 or less


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